![]() ![]() I remember thinking to myself when I played Diamond that buttons were much faster thanks to the poor implementation, not so in HeartGold/SoulSilver. Thanks to this improved accessibility, and the navigation that’s miles ahead of where it was in Diamond/Pearl, I play the game nearly exclusively with a stylus. In HeartGold (and SoulSilver mind you) the menu is readily available on the bottom screen. HeartGold makes no improvements of the user interface in battles but menus outside of battles are totally revamped. After selecting it, the next choices are what moves to use and these are evenly divided between a Pokemon’s four options even when using an item or switching to another Pokemon in battle, the user interface is easy to use. Instead of the prompts being of equal size and therefore of equal importance, the battle option was very prominent. On the other hand, the bottom screen was utilized well in battles. Navigation of menus could sometimes be done through the bottom screen, but the icons were so small and positioned as to be nearly useless. ![]() The bottom screen was a Swiss Army knife of crap. The normal action took place entirely on the top screen while occupied on the bottom screen were twenty or so mostly useless doodads. ![]() In that generation of Pokemon games the touch screen was used terribly outside of battles. ![]() I guess my whole point in bringing this up is because of how little Game Freak utilized the touch screen in Pokemon Diamond/Pearl. A menu heavy role-playing game on a system with a touch screen should work well, and HeartGold does. Now you think it working fine would be a no-brainer. Because it’s on the Nintendo DS it can take advantage of the system’s touch screen. One thing that I like about it is the user interface. I’ve been playing a lot of Pokemon HeartGold in my free time lately. What's the next generation of Pokemon going to be like? ![]()
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