Create complex physical animations of gaseous fluid phenomena Add fire, smoke, vapor, dust, clouds and similar effects into your existing scenes with an intuitive workflow. It will also increase the render times though. TurbulenceFD is easy-to-use, with an intuitive workflow, and is extremely fast, designed to exploit high-end GPUs and CPUS with even vast simulation data. If you see noisy results, try increasing this value. The number of samples per frame to use for the motion blur. Note that you will also need to cache velocity channel in your simulation. Specifies the noise threshold that the adaptive step size accepts before refining.Įnables motion blur based on the fluid velocity. Disable it only if you're know what you're doing. Should be checked to improve render performance. Uncheck this box if you are using DeGamma. Unless you are using DeGamma ( ) to employ a linear workflow throughout your scene, TurbulenceFD will convert the fire and smoke colors to sRGB to ensure proper lighting and display of HDR fire colors. This option is available only in CINEMA 4D versions prior to R12. Settings in the TurbulenceFD Renderer tab of the CINEMA's Render Settings dialog: Output sRGB (not using DeGamma)
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